Automated Testing Guide
Links: Guide (pdf)
As part of a Macquarie University's COMP3180 Virtual Reality and Advanced Game Development unit, I produced a document, aimed at developers, that explains the implementation of automated testing in Unity via the Unity Test Framework.
It communicates the concept of automated testing, which is considered underutilized in game development. It also serves to fill in the gaps of current documentation regarding the Unity Test Framework in particular.
In creating this documentation, I attained a mastery of Unity's automated testing tools, and gained a great deal of insight into the implementation of automated testing in general.
Talks and Speaking
I regularly give talks and speak at development events. I’m a trained and experienced public speaker with a skill for breaking down complex topics in an engaging and interesting way.
So far, I've given the following talks:
- "Mixed Media in Game Aesthetics" at Noble Steed WIP Night #4: Pride Edition (Coverage via Noble Steed)
- "The Lesser Key Of Solo-Dev" at Parallels 24 (Coverage via GamesHub)
- "The Games Degree Pre-Mortem" at Waypoint Constellations (Coverage via GamesHub)
I also participated in a panel at SXSW Sydney 2024, "Original & Occult: New Ideas & Spooky Themes in Games", with Leah Williams, Jojo Zhou, and Inge Berman.